![How can I make a casted shadow smoother (not pixelated)? I tried to change some rendering quality parameters and bias also, but they don't fix the problem :( : r/godot How can I make a casted shadow smoother (not pixelated)? I tried to change some rendering quality parameters and bias also, but they don't fix the problem :( : r/godot](https://preview.redd.it/vy0cs2k6p8x41.png?width=640&crop=smart&auto=webp&s=830c2c644f46efd9e727a1e70c6c13ab36a98bc2)
How can I make a casted shadow smoother (not pixelated)? I tried to change some rendering quality parameters and bias also, but they don't fix the problem :( : r/godot
Hugo Locurcio on Twitter: "Now that we have this knowledge about shadow dithering, we can apply it to `3.x` to improve shadow rendering quality without impacting performance too much: https://t.co/dcxfqTuGbw It's an
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